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Female greenkin
Male greenkin


Hiding in the forests of the cradle, festooned with finger-bones and ironwood fetishes, the Greenkin are feared by any lone traveler trespassing in the woods. Their story is a sad one, however, of a peaceful, pleasant people forced into savagery and viciousness by oppression of their cousins.


Quite unique among the races, the Greenkin display sexual dimorphism. This, according to their own records, is not a natural occurrence, and was the result of Greykin experimentation. The females are tall, powerfully built as a rule, and inclined towards martial pursuits, while the males are small, inclined towards developing their magical aims. However, none of the greenkin have any particular love for scholarly pursuits.  Names; Tend towards quite natural names and surnames. Flowers, animals and weather are popular. For example Hawk Coldwind, Blackbriar Nightfish

Female GreenkinEdit

Ability Scores – +2 Strength, +2 Charisma, -2 Wisdom 

Size – Female Greenkin are medium sized

Type – Greenkin are humanoids with the Kin subtype

Base Speed – Greenkin have a base speed of 30ft

Languages – Greenkin begin with Startongue. Those with high intelligence can choose from Common, Sylvan, Kith, or Elemental

Kin Immunities – Kin are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects  Skills – Female Greenkin are brought up in the wilds, and trained to live and survive as they rove across the land, and gain a +2 bonus to Survival and Knowledge (Geography)  Low light vision

Weapon Training – All Female Greenkin spend time training with weaponry to protect the tribes, and so gain proficiencies in Rhoka, any Spear or Glaive, and Spiked Chain. Greenkin Blood – Female Greenkin can tap into the power of their blood to fuel their bodies, and at 1st level gain Longstrider on self as a Spell Like Ability with 1/day uses and Caster level equal to total hit die. At 10th, they gain Stoneskin on self as a Spell like ability with 1/day uses and caster level equal to total hit die. 

Male GreenkinEdit

Ability Scores – +2 Wisdom, +2 Dexterity, -2 Strength 

Size – Male Greenkin are small sized

Type – Greenkin are humanoids with the Kin subtype

Base Speed – Greenkin have a base speed of 20ft

Languages – Greenkin begin with Startongue. Those with high intelligence can choose from Common, Sylvan, Kith, or Elemental Kin Immunities – Kin are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects  Skills – Male Greenkin are brought up to understand the wilds, and trained to live and survive as they rove across the land, and gain a +2 bonus to Survival and Knowledge (Nature)  Low light vision Hydrated Vitality – Male Greenkin have a close connection to the waters that feed forests and nature. They gain fast healing 2 for 4 rounds anytime they are submerged completely within a body of natural fresh water, or brackish water. Poisoned, or trapped water (such as water within an artificial pit or a bag of holding) does not activate this ability, however still pools in forested locations do. Members of this race can heal up to 4 hit points per level per day with this ability, after which it ceases to function. Greenkin Blood – Male Greenkin can tap into the power of their blood to fuel their bodies, and at 1st level gain Green Man’s Grace (Neraid’s Grace.) on self as a Spell Like Ability with 1/day uses and Caster level equal to total hit die. At 10th, they gain Cure Critical Wounds on self as a Spell like ability with 1/day uses and caster level equal to total hit die.