The Deepkin were created to explore beneath the earth, to study the gemstones, the great underground rivers and seas, and to sing to the earth itself. Their blood calls out in the form of powerful voices, and their ability to speak and create beautiful music is legendary. Lucky is the individual who has gotten the opportunity to hear the entire Choir of a Hold.

They live in the seven great Holds of the Deepkin, though only a few are known to the surface people. 

Deepkin are the second shortest of the kin, usually a shade smaller than the average kind, with long ears adapted to listening in the rocky, echoing deeps, and large, round eyes to see in darkness. 

Names – Usually quite long, containing the name of their Chorus, their place in the chorus, their clan, and their hold. For Example – Blackmelody Ninth-voice Goldenrumble Starhold, or Dapplesong Secondsolo Axeborn Oceanhold. In the company of other races, they usually go by their chorus name. 

Ability Scores – +2 Constitution, +2 Charisma, -2 Dexterity 

Size – Deepkin are medium sized

Type – Deepkin are humanoids with the Kin subtype

Base Speed – Deepkin have a base speed of 20ft but are never slowed by armor 

Languages – Deepkin begin with Common and Startongue. Those with high intelligence can choose from Deep Cant, High Cant, Komai

Kin Immunities – Kin are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects 

Skills – Deepkin live to sing and perform, gaining a keen ear, and gain +2 to Perception checks to hear things and Performance (Singing)

Darkvision 60ft 

Deep Magic - Members of this race gain a +2 racial bonus on the DC of any Sonic-based spell, and a +2 bonus to Will saves against sonic based spells

Sonorous Voice – Deepkin can tap into the power of their blood to use the power of their voices, and at 1st level gain Clarion Call as a Spell Like Ability with 1/day uses and Caster level equal to total hit die. At 10th, they gain Shout as a Spell like ability with 1/day uses and caster level equal to total hit die.