Riders of the great oceans and inner seas, the Bluekin are –everywhere- there is salt water. Almost all port cities, even in the rabidly xenophobic Komai Dominion, will have an enclave of Bluekin beside the water. Sent by the Star-God to study and understand the oceans, the Bluekin live in tight circles of kinship (pun unintended). A family, the eldest female being the captain, and the eldest male being the quartermaster, runs every ship. Marriage is an important event to the Bluekin, as in every marriage one ship looses a crewmate, and another gains one.
Hardy and strongly built, Bluekin are middling to just above average height, with nut-brown skin, and a thin, sinewy build as a rule. Friendly and with a trader’s mind, the stereotypical image of a Bluekin is of a laughing, long-eared person swinging from ropes and beams.
Names; The surname is the name of the ship they serve on, or in the case of Bluekin no longer on a ship, Landbourne. Their first names are picked up from places all over the cradle, so you can have a Kimiko Seaspray and an Osric Dancing Maiden talking to eachother in the same port.
Ability Scores – +2 Charisma, +2 Dexterity, -2 Intelligence
Size – Male Bluekin are medium sized
Type – Bluekin are humanoids with the Kin subtype
Base Speed – Bluekin have a base speed of 30ft
Languages – Bluekin begin with Common, Startongue and Kith. Bluekin with high intelligence can learn any non-secret language.
Kin Immunities – Kin are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects
Skills –Bluekin are brought up on the waves, learning how to move and know about the world around them. They gain a +2 racial bonus to Acrobatics and Knowledge(Geography).
Low light vision
Hold Breath - Members of this race can hold their breath for a number of rounds equal to four times their Constitution score before risking drowning or suffocating.
Swim - Members of this race have a swim speed of 30 feet and gain the +8 racial bonus on Swim checks that a swim speed normally grants
Bluekin Blood –Bluekin can tap into the power of their blood to fuel their bodies, and at 1st level gain Enhance Water as a Spell Like Ability with 1/day uses and Caster level equal to total hit die. At 10th, they gain Fickle Winds as a Spell like ability with 1/day uses and caster level equal to total hit die.