The S’miss are one of the most misunderstood of the outcast races. While the Orcs are, by and large, true to their design by the Greykin, vicious, barbaric warriors, the S’miss rebellion was far more quiet and careful. The Greykin made them to be tortuters, interrogators, beings of fear and dread to be spoken of in whispers. What the Greykin did not expect, however, was for empathy to trickle into the template. For the first few centuries of their existence, the S’miss acted as they were meant to, cold, cruel, incapable of compassion. But so many years of such close connection to their victims meant that they started to feel what they felt. The rebellion, when it came, was sudden and universal. The S’miss simply left. Some, many were killed by the Greykin, but the S’miss did not fight back, save for a few small groups to protect the youngest. They just floated away to the hills, mountains, forests and secret places.

Today, however, the S’miss are still viewed with fear and hatred. They are frightening to look upon once grown. When a S’miss is born, they are almost cute, pale, indistinct blobs of white, with blue glowing eyes. As they grow, their flesh shrinks, becoming thin and fabric-like, until the adult S’miss resembles a skeleton wreathed in a funeral shroud, the head usually covered by actual fabric, to hide the now painfully blue eyes that strike supernatural fear into their enemies. That thin flesh is broken only by sharp, wicked talons at the end of their hands. They float, eerily, their bodies flapping slightly in the wind. 

Ability Scores - +2 Dex, +2 Wisdom, -2 Charisma

Size – Medium

Type – Monstrous Humanoid with the (S’miss) subtype

Speed – S’miss have no legs, and thus, no land speed, but have a fly speed of 40ft, with average maneuverability. When prevented from flying (by virtue of spells or an anti-magic field) they are effectively immobilized. 

Languages – S’miss have Telepathy 100ft.

Bonelike – A cut to a S’miss’ flesh has next to no effect. The only way to truly damage them is through bludgeoning or Energy damage so have DR10/Bludgeoning

Claw – S’miss have sharp, bonelike claws from the end of their fingers, so gain two 1d4 claw attacks. 

Frightful Gaze - Creatures within 30 feet of a member of this race that meet its gaze must succeed at a Will saving throw (DC 10 + the 1/2 user's character level + the user's Charisma modifier) or stand paralyzed in fear for 1 round. This is a mind-affecting fear effect. A target that successfully saves cannot be affected by the user's frightful gaze for 24 hours. This effects allies as well. The Culture of the S’miss sees this as a curse, and young S’miss are brought up to keep their eyes covered in the presence of others. A S’miss who uses this ability freely when adventuring ought to have a good reason to. 

Other Senses – When a S’miss has their blindfold in place to protect others from their Frightful Gaze they gain Blindsense 30ft

Hated – S’miss are feared and hated almost universally in the Cradle. All humanoid races except the Orcs and Greykin gain a +2 bonus to attack rolls against a S’miss.