Greatkith are rare, born to ‘normal’ kith at a rate around one in five thousand births, and are said to have the greatest potential of any race on the cradle. Indeed, during the Dark Era of the Greykin Empire, Greatkith were taken almost immediately from their homes and used in some of the most horrific experiments, likely one of the progenitors of the Orcish race.
Greatkith are large, and more animalistic in their looks and bearing than ordinary Kith. Standing upright, a greatkith might reach ten or twelve feet, but they tend to be forward leaning, with powerful builds, so their heads usually reach only seven or eight feet.
Ability Scores – +4 Strength, -2 Dexterity, +4 Constitution, -2 Wisdom (Please note these values already reflect the bonuses and penalties from Size)
Size – Greatkith are Large sized and take a –1 size penalty to their AC, a –1 size penalty on attack rolls, a +1 bonus on combat maneuver checks and to their CMD, and a –4 size penalty on Stealth checks. A Large creature takes up a space that is 10 feet by 10 feet and has a reach of 5 feet
Type – Greatkith are Humanoids with the Giant subtype
Base Speed – Greatkith have a base speed of 40ft
Languages – Greatkith begin knowing Common and Kith, and with high intelligence can know Elemental or Startongue
Kith Growing – As Kith, Greatkith gain the bonus feats and access to the racial kith feats, see below.
The most amazing ability of the Kith, at least to the eyes of the Kind and Kin, is their ability to evolve and change throughout their lives. When they reach a certain age, or a certain level of power and life experience, they will wake to find their bodies changed. [Just to make things clear – only the ‘elemental’ kith abilities are ‘pathed’, the other feats can be mixed and matched]
At first level, Kith gain a bonus feat, which has to be spent on one of the following racial traits.
“Path of the Flamekith” – Kith gains energy resistance 5 to fire.
“Path of the Airkith” – Kith gains energy resistance 5 to Lightning
“Path of the Waterkith” – Kith gains energy resistance 5 to Cold
“Path of the Stonekith” – Kith gains energy resistance 5 to Acid
“Eyes of the Owl” – Kith gains Darkvision 60ft
“Feet of the Horse” – Kith gains +10 to Base land speed
“Snout of the Wolf” – Kith gains the scent ability
“Form of the Cat” – Kith gains access to all ‘Catfolk’ racial feats and an extra feat
“Jaws of the predator” – Gain a bite attack appropriate for their size
At seventh level, Kith gain access to a new set of racial feats and an bonus feat which must be spent on one of the following;
“Flamekith’s might” – [Must have Path of the Flamekith] Kith gains a breath weapon (30ft Cone, Fire, 1d6/2levels, DC 10+1/2 Kith Level+ Con Modifier) useable every 1d8 rounds
“Airkith’s Strike” – [Must have Path of the Airkith] Kith gains a breath weapon (40ft line, lightning, 1d6/2levels, DC 10+1/2 Kith Level+ Con Modifier) useable every 1d8 rounds
“Waterkith’s doom” – [Must have Path of the Waterkith] Kith gains a breath weapon (30ft Cone, Ice, 1d6/2levels, DC 10+1/2 Kith Level+ Con Modifier) useable every 1d8 rounds
“Stonekith’s blow” – [Must have Path of the Stonekith] Kith gains a breath weapon (30ft Cone, Fire, 1d6/2levels, DC 10+1/2 Kith Level+ Con Modifier) useable every 1d8 rounds
“Feathers of the Eagle” – Kith gains Feathers all over their body, in a bewildering variety of plumage. Kith Gains a +2 Dodge bonus to AC and a -2 penalty to stealth.
“Heart of the Ox” – Kith’s heart expands to twice it’s size, pumping more blood throughout their body. They gain the Ferocity ability.
“Tread of the Wolf” – Kith’s arms and legs twist into subtly more stealthy and graceful forms. They gain a +2 bonus to stealth checks, and +10 to their base land speed.
“Claws of the Predator” – Kith gains two natural claw attacks.
At Twelfth level, Kith gain access to a new set of racial feats and an bonus feat which must be spent on one of the following;
“Flamekith’s Inner Heat” – [Kith Must have the Flamekith’s Might Feat] Whenever the Kith takes damage in melee or is successfully the target of a melee touch attack, the opponent takes fire damage equal to the Kith’s level.
“Home of the Airkith” – [Kith Must have the Airkith’s Strike feat] Kith gains a fly speed equal to double it’s base land speed with perfect maneuverability
“Domain of the Waterkith” – [Kith Must have the Waterkith’s Doom feat] – Kith travelling through water can move at 150 ft per round (i.e just as fast as the fastest warships)
“Skin of the Stonekith” – Kith gains DR 10/Adamantine
“Wings of the Great Birds” – Kith gains large wings, and a fly speed equal to double its base land speed.
“Spirit of the Bull” – Kith gains a permanent +2 racial bonus to constitution.
“Wolfpack” – Along with other kith with this feat, kith can enter into a pack, allowing telepathic communication between members, and a +2 insight bonus to AC whenever other members of the pack are within 60 ft of the Kith.
“Predator’s stance” – Kith gains pounce.
GMs should have ‘high level’ racial feats open for discussion with Kith – beyond 17th level they are starting to become more than mere corporeal creatures. An Airkith might become incorporeal, a kith following the ‘predator’ line might gain speed, reflexes and hunting abilities beyond the capabilities of other races.